
Capture the world around you.
Logo
HoloZing
Bold, Holographic, Glassy, and bossy.

"Seeing this makes me really want to open a cube"
HoloCubes
Players can buy "packs" that contain Non-Fungible Tokens that represent Trading Cards. In the world of HoloZing, they are called HoloCubes, everything is about energy crystals, where you can capture, train, and heal all sorts of creatures.
One of the important aspects of Non-Fungible Tokens is that they resemble and hold value. I believe this value can be increased by providing a great customer journey from the start. Derived from the idea that the experience of "opening packs" highly contributes to the overall player experience, I created the concept of crystalized cubes that contain these mythical creatures.
Animation 1. Idle State
Idle state of the HoloCube. A loop animation that runs in the background.
Animation 2. Action
When players and collectors want to open their HoloCube this animation plays once.
Animation 3. Background loop
Background animation where cards fade into the screen. Runs in the background.
Animation 4. Action
When players and collectors exit the previous screen, the cube reverts back to its original state.
Full Animation
Unique card design
HoloSlides
One of the characteristics of HoloZing cards that makes them unique is that the 'HoloMon' creatures displayed on the card resemble 4 or 5 unique statistics. In general, successful trading card games use cards that display a maximum of 3 stats. From a UI/UX point of view, this opened up a new opportunity to think outside of the box, to create something more original and unique. The strategy here is to focus on User Experience, without losing the quality of the design.