HoloZing

Capture the world around you.



Web3 x Gamification

HoloZing


A roleplaying adventure game for both casual and competitive players


The game offers many creatures to catch and train with healers to keep them alive and strong while at the same time allowing you to master your chosen professions to craft, find and collect the perfect items with true ownership.


At HoloZing, my role involves shaping part of the branding and originating game-related elements and designs from the ground up. One of the objectives is to increase user engagement and drive in-game purchases (NFTs).


CLIENT


HoloZing

TECHNIQUE


3D, Illustration, Graphic Design

ROLE


Direction and Production

Web3 x Gamification

HoloZing


A roleplaying adventure game for both casual and competitive players


The game offers many creatures to catch and train with healers to keep them alive and strong while at the same time allowing you to master your chosen professions to craft, find and collect the perfect items with true ownership.


At HoloZing, my role involves shaping part of the branding and originating game-related elements and designs from the ground up. One of the objectives is to increase user engagement and drive in-game purchases (NFTs).


CLIENT


HoloZing

TECHNIQUE


3D, Illustration, Graphic Design

ROLE


Direction and Production

Image

Capture the world around you.

Logo


HoloZing

Bold, Holographic, Glassy, and bossy. 

Image

"Seeing this makes me really want to open a cube"


HoloCubes

Players can buy "packs" that contain Non-Fungible Tokens that represent Trading Cards. In the world of HoloZing, they are called HoloCubes, everything is about energy crystals, where you can capture, train, and heal all sorts of creatures.

One of the important aspects of Non-Fungible Tokens is that they resemble and hold value. I believe this value can be increased by providing a great customer journey from the start. Derived from the idea that the experience of "opening packs" highly contributes to the overall player experience, I created the concept of crystalized cubes that contain these mythical creatures.

Animation 1. Idle State

Idle state of the HoloCube. A loop animation that runs in the background.

Animation 2. Action

When players and collectors want to open their HoloCube this animation plays once.

Animation 3. Background loop

Background animation where cards fade into the screen. Runs in the background.

Animation 4. Action

When players and collectors exit the previous screen, the cube reverts back to its original state.

Full Animation

Unique card design


HoloSlides

One of the characteristics of HoloZing cards that makes them unique is that the 'HoloMon' creatures displayed on the card resemble 4 or 5 unique statistics. In general, successful trading card games use cards that display a maximum of 3 stats. From a UI/UX point of view, this opened up a new opportunity to think outside of the box, to create something more original and unique. The strategy here is to focus on User Experience, without losing the quality of the design.

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